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Raiden snes versions
Raiden snes versions












raiden snes versions
  1. #RAIDEN SNES VERSIONS FULL#
  2. #RAIDEN SNES VERSIONS CODE#
  3. #RAIDEN SNES VERSIONS PC#

The game system in Raiden has often been compared to Toaplan's vertical shooters, and indeed Seibu Kaihatsu used Twin Cobra for research during the development of Raiden. When you beat the arcade version of the game and cycle back to Stage 1, the music gets funked-up with some extra drums.

raiden snes versions

However the game was very easy due to maximum power-up pick up the player was given just at the beginning. To make the sprites visible on the tiny display, the viewing area was extremely zoomed in and you ship (blue coloured - usually flown by the second player) has hardly any room to manoeuvre making life difficult. Originally coded in 1994 it wasn't released until 1997.

  • Lynx version was vastly different from original coin-up rendition.
  • The main characteristic of these three versions is that there is no rapid-fire option The Amiga version, however, was never published - apart from one level demo given away on a coverdisk. Amiga version, written for AGA machines only, employs a new and rather garrish palette and also reverts to having to choose between music or sound effects. The Jaguar version manages both at once.but has a massive status bar taking up a third of the screen.

    #RAIDEN SNES VERSIONS FULL#

    The DOS version occupies the full width of the screen, with only minimal scrolling but offers the hapless player a choice between music or sound effects.

    #RAIDEN SNES VERSIONS CODE#

    Although these three were based on the same source code it resulted in three quite different executions.

  • After the sequel popularity, in 1994 Imagitec decided to come back to the original title and started working on "Raiden" for Jaguar, Amiga and PC.
  • There are some completely new stages, different layouts within the stages that are shared, different power-ups progression, different restart methods (no checkpoints), enemies and items put in different places.

    #RAIDEN SNES VERSIONS PC#

    "Raiden Trad" for SNES was based on the source code of "Super Raiden" from PC Engine however it had many changes.It was an enhanced PC Engine version which gave the game a CD soundtrack in the Japanese guitar-rock style, two all-new levels and brand-new end-sequence. PC Engine version also had a CD edition of the game called "Super Raiden".Similar to MD/FM Town it had checkpoint system. It also contained some subtle modifications like different scenery under Stage 2's flyovers and the slightly altered behaviour of a couple of bosses.

    raiden snes versions

    PC Engine version of the game was superior to the MD/FM Towns version mostly due to more vibrant graphics, it was suited with a full screen display without ugly status bar.After completing it, there was an announcement of another game by Micronet (people behind MD port of "Raiden") - "1991 Heavy Nova". MD version has a Special Stage - a bonus level after the normal game's credits.FM Towns version features two unique Competition Modes in which the player is given just one life with which to either score the maximum points on Stage 1 only, or get as far as possible into the whole game.If this particular power-up was revealed and collected, when the player returned to the checkpoint after the loss of life, there were some extra weapon pick-ups dropped. MD/FM Towns version consists of the Fairy power-up.In the original when you died, you could carry on without interruption from the point of your failure while MD/FM Towns versions returned you the "checkpoints" earlier in a stage. The main difference in comparison to coin-up rendition is in the gameplay.

    raiden snes versions

    Americans got the game titled "Raiden Trad" what is meaningless.

  • In 1991 around the world except for USA, Mega Drive and FM Towns version was called "Raiden Densetsu" ( Densetsu translates to "Legend").
  • The following years it was converted onto other platforms with some subtle differences. Unlike most Raiden versions, these computer ports featured a "marquee" covering much of the screen, a move which had been out of fashion since the eighties, when it was often used to cover up the bad scrolling hardware of older computers. Unfinished versions have been circulating on the net and pirate BBSes for some time. Ports to both Atari Falcon and Amiga were well underway, undertaken by Imagitec Design, but both were eventually scrapped. The Arcade version of Raiden appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.














    Raiden snes versions